Conversion Settings

 

1. Setting the Render Stats.

Pick all of the surfaces that you have just built. Then go to Windows->Information->Render Stats.

Render stats

1. To select all of the surfaces, drag the left mouse button over all of the names of the surfaces on the left.

2. Make all of the surfaces single sided (double sided off), and turn all of the adaptive subdivisions off.

3. Set the uniform subdivision numbers for the surfaces. The uniform subdivisions should be set to a number that is compatible with the total number of polygons in your final model.

What you are setting in this window is polygon count per isoparm subdivision, once you determine what these numbers are, you will be able to fill in these numbers easily.

2. Converting to Polygons.

Go to Polygons -> Create polygons.

converting polygons

1. be sure that all of the surfaces that you want to convert are selected.

2. Set the options to "renderer Settings, and Quads.

3. Click on "Build".

Before

before conversion

After

after conversion

3. Loading the "toRH" plugin.

Go to Utilities -> Plug-In Manager.

This list shows the default list of plug-ins for Alias. In order to use the toRH plugin, you must:

1. copy the toRH plugin into your home directory.

cp /rosie/jobs/capizzi/plugins/lib/toRH.plugin ~

2. click on "Plug-In Browse" in the plug-in manager to use the file browser to find the plug-in in your home directory.

3. Click on "load plug-in" to load the toRH plugin.

4. Click on "auto load" so Alias will always load this plug-in in the future.

plug-in manager

4. Using the toRH plugin

While the polygonal geometry you created is still current, go to File -> Export to RH (at the bottom of the menu).

export to rh

The option to turn dag node names off allows you to turn the names of the individual surfaces on and off in the group list for the "obj" file that is exported.

The top node in the Alias hierarchy will be used as the filename that is exported from Alias.

When you save the file, Alias wants you to fill in a filename. That filename is assigned to a file that gives you an ".objs" Rhythm and Hues file that you can use when you render.