Inspired 3D: Constructing the Inspired Character Part 2 (continued from page 2)


[Figures 23 & 24] Additional geometry added at the corner.
[Figures 25 & 26] A model with two rows of controlling polygons.

The areas of the face that normally require additional work are the ears (Figures 27 and 28), eyes (Figures 29 and 30), nose (Figures 31 and 32), and mouth (Figures 31 and 32). The details range from major reconstruction to the simple addition of a polygon row to sharpen the area just a small amount.

 

[Figures 27 & 28] The low-resolution ear (left), and the high-resolution ear (right).
[Figures 29 & 30] The low-resolution eye (left), and the high-resolution eye (right).

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