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| [Figure 30] The front view of the owl is shown being textured in Deep Paint. |
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Import the Model into Deep Paint
Deep Paint has many high-quality paint options and can create high-resolution images that conform cleanly to the UVs assigned to the model. It is capable of creating professional quality work for projects like this one.
1. First project the face. The face is done first because there will be a lot of stretching down the body after projection which can be fixed by layering the body textures over the stretched areas. The model is scaled and rotated face forward. The Deep Paint projection options should be set to “first surface only” so the face image is not projected all the way back to the tail feathers. The “face photo” created earlier is imported and aligned with the model (Figure 30).
2. When the image of the face is projected on the model, the white part of the image stretches across the body. The white area outside the face will be covered with other projections later on. The model should be rotated into the model in top view. The “top photo” that was created in earlier steps is imported as a 2D image in Deep Paint.
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| [Figure 31] (left) The top view of the owl textured in Deep Paint. [Figure 32] (right) The side view of the owl is textured in Deep Paint. |
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3. Make sure that the head part of the top view image is erased in projection mode before the image is projected onto the model. If the previous projection is accidentally projected over, the face will have to be projected again. Once the top view is aligned and properly edited, project the image onto the model. As with the face projection, the projection mode should be set to “first surface only” (Figure 31).
4. Rotate the model to the side view. Make sure that the projection mode is set to “project both sides” because the side view of the model will be projected through the model to create symmetrical textures on both sides of the model. Import the image created earlier for the side texture.
5. Before projecting the side image onto the model, the face and wings should be erased from the image while it is in projection mode. If this step is skipped, the projections on the face and the top will have to be redone (Figure 32).
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| Author Tom Capizzi (left). |
Tom Capizzi is a technical director at Rhythm & Hues Studios. He has teaching experience at such respected schools as Center for Creative Studies in Detroit, Academy of Art in San Francisco and Art Center College of Design in Pasadena. He has been in film production in LA as a modeling and lighting technical director on many feature productions including Dr. Doolittle 2, The Flintstones: Viva Rock Vegas, Stuart Little, Mystery Men, Babe 2: Pig in the City and Mouse Hunt.
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