Inspired 3D: Organic Texture Mapping Tutorial — Part 2 (continued from page 2)


3. Save the body texture. Next edit the texture of the beak. Import the texture map for the beak from Deep Paint. The face projection should be mostly projected onto the top of the beak, leaving the underside blank. Use the clone tool in Photoshop to fill in the lower beak texture. With this model, a thinner, smaller beak is faked by manipulating the textures, so keep the sides of the beak looking like facial feathers (Figure 41).

[Figures 41 & 42] The bottom of the beak is filled in, and the top beak is cleaned up (left). This is a test render of what the preliminary textures look like before clean up.
Details and Clean-up
Small details can push the realism into the realm of photo-realism. These small items can make or break the final image.

[Figures 43 & 44] Feather color textures created in Deep Paint (left). Simple bump maps for feathers (right).

[Figures 45 & 46] A cloud render used for a specular map (left). The transparency map for the tips of the feathers (right).
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