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Initially, the distribution of the polygons is too heavy in some places and not dense enough in other places. The polygonal model has to be adjusted by hand in order to get the detail distributed in the right places. The polygonal model shown in Figure 13 was converted directly from the NURBS surfaces. This model has to be edited before it can be used.
Optimization
When a NURBS mesh is converted to
polygons, the problem of badly distributed geometry must be addressed
before the model can be used. The first problem that is normally taken
care of is the problem of too much detail in the wrong areas. Some
places on the head maintain a generally smooth topology. Places like
this are the top of the head, the back of the head and the cheeks.
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| [Figure 14] Places like the top of the head are ideal locations for polygon optimization. | |
Now that the model has been converted to polygons, this is no longer an issue. Now the high-resolution geometry on the top of the head can be decreased. This can be done by eliminating edges, snapping vertices to a common point (creating polygons with zero surface area) or by deleting vertices. Decreasing the resolution achieves two goals:
2. By reducing the number of polygons, the area will appear smoother when subdivision surfaces are applied to those polygons. (Figure 14.)
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