Inspired 3D: Constructing the Inspired Character — Part 1 (continued from page 4)


Two guidelines should be adhered to when optimizing polygonal models:

neck eye
[Figures 15 & 16] When areas that have different geometric complexity run into each other, a transition will occur. These areas will require triangles to get the transition to work.

To learn more about character modeling and other topics of interest to animators, check out Inspired 3D Modeling and Texture Mapping by Tom Capizzi; series edited by Kyle Clark and Michael Ford: Premier Press, 2002. 266 pages with illustrations. ISBN 1-931841-49-7. ($59.99)
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Tom Capizzi 
Tom Capizzi is a technical director at Rhythm & Hues Studios. He has teaching experience at such respected schools as Center for Creative Studies in Detroit, Academy of Art in San Francisco and Art Center College of Design in Pasadena. He has been in film production in L.A. as a modeling and lighting technical director on many feature productions including Dr. Doolittle 2, The Flintstones: Viva Rock Vegas, Stuart Little, Mystery Men, Babe 2: Pig in the City and Mouse Hunt.
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