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| [Figures 41 & 42] The bottom of the beak is filled in, and the top beak is cleaned up (left). This is a test render of what the preliminary textures look like before clean up. |
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| [Figures 43 & 44] Feather color textures created in Deep Paint (left). Simple bump maps for feathers (right). |
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| [Figures 45 & 46] A cloud render used for a specular map (left). The transparency map for the tips of the feathers (right). |
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